Hey what’s up everybody! We’re hosting a special live event tonight at 7:30 PST, and you’re invited! We’re going to be playing arcade ROADBLASTERS on a real-deal Atari System 1 arcade cabinet. We’re gonna be collecting fuel globes, catching special weapons, and zapping limousines. Will we save the world? Well you’ll have to tune in to find out.
Do you want an amazingly weird side scrolling run and gun platformer thats also an Arcade port? Well look no further than the monkey that spits fireballs… Toki. I always loved this game growing up. I have very fond memories of Toki because this was one of those roadtrip games. My grandparents at the time had just bought an RV, and they were kind of driving all over the place. I’d always pack the Atari Lynx, and Toki was one of those games that I bought specifically for a road trip. I remember playing this game all the way to Calico Ghost Town, and I couldn’t wait to get back in that RV to play the game on the way back.
In this episode of Lynx Lounge we talk about the 1982 Williams arcade classic Joust, plus sleepovers, forts, and pizza. I’ve always loved Joust. It is a big favorite of mine. I am so pleased to be talking about it today, and how well it plays and how well it looks and sounds on the Atari Lynx. Isn’t that weird? Man, we have an awful lot of games that sound good and look good and play good on this amazing system. To me, it doesn’t get any better than Joust. I absolutely love this game. Any time you have a theme that involves something ‘medieval’ and ‘future’, and it’s combined, I am in 100%.
Namco’s side scrolling arcade adventure that got Pac-Man out of the maze and into the world. An excellent arcade port for the Atari Lynx and TurboGrafx-16. So you need to ask yourself.. did Pac-Man survive the change from maze games to side-scrolling adventures? Well I would say yes. I think this is a great game. This is sort of a forgotten game. Not a lot of people talk about Pac-Land when they talk about Pac-Man. Personally, I love this game. This is a game that brings a smile to my face every time I play it.
This isn’t your daddy’s NES game – this one is even harder. The 1988 arcade beat em up hits the portable 16-bit Atari Lynx… and boy does it hit hard. Ninja Gaiden came out in 1988, and here’s the interesting thing: I remember this coming out for the NES first. This was an amazing game for the Nintendo. Really, really fast paced. Awesome ninja action. Then one day, at the Deer Creek Lanes bowling alley, I saw an arcade machine for Ninja Gaiden. But here’s the thing: It was completely different from what we were playing on the NES. What the heck?? Ninja Gaiden the arcade game, and Ninja Gaiden the NES game came out at the same time. Two different games. Two different game styles. The one in the arcade was your beat-’em-up, your answer to your Double Dragons that were very popular at the time. We were just right at the very beginning of the side-scrolling beat-’em-up, and the NES game was like a fast-paced platformer, really really awesome, very fluid gameplay.
Atari’s answer to the popular Police Academy films – on the go! Take Officer Bob with you on your Atari Lynx and catch some crooks while you’re at it. An excellent arcade translation that’s still fun to play. It’s actually better than the arcade. Every time we do these comparisons we’re always saying “Well, the arcade had a special joystick that just made it really awesome. It just kinda barely passes on the Atari Lynx because it’s portable, but I didn’t really get that same satisfaction.” Well this is the complete opposite. This plays great. The controls are very stripped down, and that makes for easy play. You could really pick this thing up and play, and it plays really good.
In this episode we play Mario Bros. on Atari 7800 using the Atari 7800 control pad, and I’m joined by Armando and Carlos from Pixel Vault Games for Nintendo on Atari! Just think, the game that would come right after this would change the world of video games. Super Mario Bros. This was it right here. This was where it started. The game introduces you to the story of Mario & Luigi for the first time working together to fight these baddies. Mario Bros. feels like a cross between Donkey Kong, with the levels and platforms and avoiding dangerous sprites coming at you, and Super Mario Bros., with the turtles and pipes and different characters. You can definitely see the seeds being planted for what would become the World of Mario.
In this episode, Armando, Carlos and I play Donkey Kong Jr. on the Atari 7800 using the hard-to-find Atari 7800 control pad, which was never officially released in the USA. Nintendo games on Atari. It’s really hard to imagine now, playing a Nintendo-exclusive game on another console. Everybody knows how strict Nintendo is on their licensing. Seeing a Nintendo-exclusive game on a different console is crazy. As you’ll see in the episode, Armando and Carlos were surprised by the quality of Donkey Kong on the Atari 7800 and the responsiveness of the Atari 7800 control pad using the short-throw thumbstick. They weren’t expecting an Atari console to push graphics nearly identical to the NES version of Donkey Kong
In this episode, Armando, Carlos and I play Donkey Kong on the Atari 7800 using the hard-to-find Atari 7800 control pad, which was never officially released in the USA. Nintendo games on Atari. It’s really hard to imagine now, playing a Nintendo-exclusive game on another console. Everybody knows how strict Nintendo is on their licensing. Seeing a Nintendo-exclusive game on a different console is crazy. As you’ll see in the episode, Armando and Carlos were surprised by the quality of Donkey Kong on the Atari 7800 and the responsiveness of the Atari 7800 control pad using the short-throw thumbstick. They weren’t expecting an Atari console to push graphics nearly identical to the NES version of Donkey Kong