Learn how to make the *perfect* Atari-themed adult beverage! Atari Twist is made of Kahlua, Vodka, Coconut Milk and a dash of Grenadine for that signature Atari red button. Now I don’t know if you remember this, but on a previous episode of Lynx Lounge I said that Xenophobe gives you something extra.. a little “Atari Twist”. Atari Twist! Why isn’t that a drink? I started thinking about my favorite drink, which is a White Russian. I’ve been rockin’ those for a long time. They are my favorite and they are my go-to, I love it. We’ll I’m going to show you how to throw a little BTB twist on that, and you are going to turn that White Russian into the Atari Twist. Here we go. Are you ready? The Official Atari Twist recipe.
I’ve eagerly awaited the publication of Art of Atari since I first read about author Tim Lapetino’s in-progress book project many years ago. Art of Atari is aesthetically striking in a number of ways. It’s big, heavy, colorful, and exudes the feeling of a quality, professional product. The Deluxe Edition with its cartridge-emulating leather-bound cover and heavy-duty cardboard slipcase is artwork in itself, if you ask me. These were clearly not produced by some fly-by-night publishing house — it’s professional quality through and through. The subject matter necessitated high-quality printing in order to show off color, texture, and other subtleties in the artwork, and the book certainly delivers on that front, using extra-white paper to really make the imagery “pop” off the page. As someone who grew up with Atari (but somehow never owned another console until a PS3), and as someone with an admittedly lacking fantastical imagination, the artwork that accompanied Atari products made an enormous impression on me as a kid. It’s the talented artists and designers under Atari’s employ who deserve the credit for allowing me to dream of ideas and worlds bigger than those generated by glowing phosphor lines on a CRT screen, and Art of Atari does a spectacular job in affording them the recognition and credit they well deserve.
Gamers who grew up with Atari will fondly remember the striking box, instruction manual, and label artwork as artifacts of a bygone time, when dressing up a game in proverbial fancy clothing wasn’t seen as an act of deception or otherwise underhanded. Art of Atari promises to be much more than a simple compendium of artistic sentimentality, however. Tim Lapetino, graphic design director and author of Art of Atari, has gone to great lengths to chronicle memories and stories from the artists and designers themselves. Since Atari artists’ handiwork comes from a time when even game programmers weren’t given credit for their work (let alone artists), Art of Atari will be a long-deserved recognition of their important contributions to video gaming history and lore. On behalf of Atari.IO, I spoke with the author earlier this year about his project-turned-book labor of love.
The premiere of 7800 Avenue, our brand new Atari-themed YouTube show! 7800 Avenue focuses on the classic 8-bit Atari 2600 and 7800 consoles with a look at different games and accessories in each episode. In the premiere episode of 7800 Avenue we celebrate Howard Scott Warshaw Day by playing a few rounds of Yars’ Revenge!
By Justin | Retroist | Instagram CELEBRATE HOWARD SCOTT WARSHAW DAY 2016 AT THE ATARI I/O OPEN HOUSE! Join your friends in the Atari.IO Forums on Saturday, July 30, 2016 for a day of Atari fun & festivities! HOWARD SCOTT WARSAW DAY July 30th is Howard Scott Warshaw Day 2016! Howard was a […]
Groundhog Day is here, and I can’t think of a more appropriate way to observe that revered occasion than to take a look at one of the many games involving hogs on the Atari 2600: Pigs in Space. To summarize, three pigs voyage through the stars aboard the spaceship Swinetrek, boldly doing nothing of particular importance. The game itself is somewhat unusual in that it’s effectively three very different games in one, and each game had a different programmer.
The summer after 6th Grade was especially adventurous. I spent every day with my best friend Jon who lived across the lake from me. We stayed up late all summer long playing video games and making public access shows and game reviews on my video camera. At the start of summer I fell head over heels for a girl named Lauren from school. Lauren was cute, with long dark hair and intensely deep eyes. At the same time this was happening, my best friend Jon had also fallen for the love of his life, a redheaded girl named Cecilia who rode his bus. At twelve years old all we could think about were Lauren and Cecilia, and they became the topic of many epic conversations had that summer. Our days were spent at the pool, playing California Games and talking about girls.
Adam Savage says he’s not a gamer, but the co-host of the Discovery Channel television series MythBusters is absolutely enthralled with Atari’s Millipede, and has been ever since he first discovered the game as a teenager while working at a bar as a busboy in 1984. Now a bit older and more successful, Adam has had the privilege of finding a Millipede arcade machine on Craigslist and bringing it home to his San Francisco workshop.
California Games and the Atari Lynx arrived at the end of the ’80s in this crazy moment when beach culture was immensely popular. Movies, TV shows and music gravitated to sunny settings, surfboards, and gnarly neon colors. Saved By The Bell’s “Bayside High”, those bodacious bros Bill & Ted (who coincidentally have an Atari Lynx game of their own) and even the Golden Girls, all contributed to popularizing beach culture during the late 1980s and early 1990s. Atari Lynx proved to be different. It was robust, advanced, smart and edgy. It had better graphics, better sound, a backlit screen, it was in color, and it threw the low expectations of groupthink back in the face of the followers. It was rebellious. When I became aware of the Lynx and how impressive it was, I set out on a mission to get one in time for summer. On weekends I would go to Sears or Toys ‘Я’ Us and just stare at the Lynx behind showcase glass.