Hey what’s up everybody! We’re hosting a special live event tonight at 7:30 PST, and you’re invited! We’re going to be playing arcade ROADBLASTERS on a real-deal Atari System 1 arcade cabinet. We’re gonna be collecting fuel globes, catching special weapons, and zapping limousines. Will we save the world? Well you’ll have to tune in to find out.
Do you want an amazingly weird side scrolling run and gun platformer thats also an Arcade port? Well look no further than the monkey that spits fireballs… Toki. I always loved this game growing up. I have very fond memories of Toki because this was one of those roadtrip games. My grandparents at the time had just bought an RV, and they were kind of driving all over the place. I’d always pack the Atari Lynx, and Toki was one of those games that I bought specifically for a road trip. I remember playing this game all the way to Calico Ghost Town, and I couldn’t wait to get back in that RV to play the game on the way back.
Xybots is a near-perfect arcade translation for the Atari Lynx. BTB reviews this 3-D maze runner, full of robots to blast alone, or with a friend via the Comlynx Cable. This game had a lot of stuff going for it. There were a lot of perks you could buy during the game in order to enhance the way it played. You could get keys, coins, map enhancers to detect monsters, guards, and passages on your map as you went along. I mean, there was just so much cool stuff. The graphics are amazing on this game. They just look so fantastic. The Lynx is doing a fantastic job handling the 3-D effects, everything on this game just looks juicy. I absolutely love it. It handles the “pseudo 3-D” graphics better than most any game system in its day, it’s incredible. But more on that coming up later.
Merry Christmas from 7800 Avenue. Today we relive the magic of Christmas morning 1982 with Howard Scott Warshaw’s ambitious take on the hit film E.T. The Extra-Terrestrial for the Atari 2600. E.T. gets a bad rep as “the worst video game ever made”. There’s been a lot of controversy around it. Atari Game Designer Howard Scott Warshaw was famously given just weeks to turn around an E.T. game in time for Christmas. The end result was rushed. Customer returns and a desert dump stained Atari’s reputation and lead to the lore of urban legends. We’re taking another look at E.T. with fresh eyes and shedding a new look at the trash-talk this game has had for years. Does this game deserve the title of “The Worst Game Ever”? Mason plays it for the first time and gives an honest review.
Happy Holidays! It’s time for our 3rd Annual Atari I/O Secret Santa! If you’d like to be part of Secret Santa this year, please post a message below saying that you’d like to participate. If you can, include a link to your Want List in your post, or a list of game systems you collect for. The last day to sign up is Wednesday, November 15, 2017. Names will be assigned impartially by our Moderating team, and we will send you a PM with your Secret Santa information no later than Friday, November 17, 2017. We love classic video games and retro life, and as such gift items can be used or refurbished so long as they meet the criteria of costing you around $30.
In this episode of Lynx Lounge we talk about the 1982 Williams arcade classic Joust, plus sleepovers, forts, and pizza. I’ve always loved Joust. It is a big favorite of mine. I am so pleased to be talking about it today, and how well it plays and how well it looks and sounds on the Atari Lynx. Isn’t that weird? Man, we have an awful lot of games that sound good and look good and play good on this amazing system. To me, it doesn’t get any better than Joust. I absolutely love this game. Any time you have a theme that involves something ‘medieval’ and ‘future’, and it’s combined, I am in 100%.
Namco’s side scrolling arcade adventure that got Pac-Man out of the maze and into the world. An excellent arcade port for the Atari Lynx and TurboGrafx-16. So you need to ask yourself.. did Pac-Man survive the change from maze games to side-scrolling adventures? Well I would say yes. I think this is a great game. This is sort of a forgotten game. Not a lot of people talk about Pac-Land when they talk about Pac-Man. Personally, I love this game. This is a game that brings a smile to my face every time I play it.
Who is the baddest monster of them all – you of course! Smash through 61 cities in this 4 player Atari Lynx Classic! Man, this game is absolutely fantastic. From the moment this game came out in 1986 to today, I’m still having fun with this game! What can I say? I’m a big monster at heart, and I love smashing things. I don’t really smash things at home or anything like that, but I like playing monsters. What a great, interesting port for the Atari Lynx! That’s right, we have another Atari Twist in this game! Are you ready to check out Rampage? I am. Let’s smash some buildings!
This isn’t your daddy’s NES game – this one is even harder. The 1988 arcade beat em up hits the portable 16-bit Atari Lynx… and boy does it hit hard. Ninja Gaiden came out in 1988, and here’s the interesting thing: I remember this coming out for the NES first. This was an amazing game for the Nintendo. Really, really fast paced. Awesome ninja action. Then one day, at the Deer Creek Lanes bowling alley, I saw an arcade machine for Ninja Gaiden. But here’s the thing: It was completely different from what we were playing on the NES. What the heck?? Ninja Gaiden the arcade game, and Ninja Gaiden the NES game came out at the same time. Two different games. Two different game styles. The one in the arcade was your beat-’em-up, your answer to your Double Dragons that were very popular at the time. We were just right at the very beginning of the side-scrolling beat-’em-up, and the NES game was like a fast-paced platformer, really really awesome, very fluid gameplay.
Spider-Man: Homecoming’s Chris Buongiorno plays Atari 2600 Spider-Man, Marvel and Spidey’s first video game released in 1982 by Parker Brothers. You saw Chris about two years ago here on The Jag Bar, if you saw the episode for Supercross 3-D. That was the episode where everybody was getting really nauseous because the game was that good. But Chris disappeared for 2 years… Why? Well that’s because he was working with Spidey himself – assisting Jon Watts, the Director of Spider-Man: Homecoming.