Namco’s side scrolling arcade adventure that got Pac-Man out of the maze and into the world. An excellent arcade port for the Atari Lynx and TurboGrafx-16. So you need to ask yourself.. did Pac-Man survive the change from maze games to side-scrolling adventures? Well I would say yes. I think this is a great game. This is sort of a forgotten game. Not a lot of people talk about Pac-Land when they talk about Pac-Man. Personally, I love this game. This is a game that brings a smile to my face every time I play it.
This isn’t your daddy’s NES game – this one is even harder. The 1988 arcade beat em up hits the portable 16-bit Atari Lynx… and boy does it hit hard. Ninja Gaiden came out in 1988, and here’s the interesting thing: I remember this coming out for the NES first. This was an amazing game for the Nintendo. Really, really fast paced. Awesome ninja action. Then one day, at the Deer Creek Lanes bowling alley, I saw an arcade machine for Ninja Gaiden. But here’s the thing: It was completely different from what we were playing on the NES. What the heck?? Ninja Gaiden the arcade game, and Ninja Gaiden the NES game came out at the same time. Two different games. Two different game styles. The one in the arcade was your beat-’em-up, your answer to your Double Dragons that were very popular at the time. We were just right at the very beginning of the side-scrolling beat-’em-up, and the NES game was like a fast-paced platformer, really really awesome, very fluid gameplay.
Atari’s answer to the popular Police Academy films – on the go! Take Officer Bob with you on your Atari Lynx and catch some crooks while you’re at it. An excellent arcade translation that’s still fun to play. It’s actually better than the arcade. Every time we do these comparisons we’re always saying “Well, the arcade had a special joystick that just made it really awesome. It just kinda barely passes on the Atari Lynx because it’s portable, but I didn’t really get that same satisfaction.” Well this is the complete opposite. This plays great. The controls are very stripped down, and that makes for easy play. You could really pick this thing up and play, and it plays really good.
In this episode we play Mario Bros. on Atari 7800 using the Atari 7800 control pad, and I’m joined by Armando and Carlos from Pixel Vault Games for Nintendo on Atari! Just think, the game that would come right after this would change the world of video games. Super Mario Bros. This was it right here. This was where it started. The game introduces you to the story of Mario & Luigi for the first time working together to fight these baddies. Mario Bros. feels like a cross between Donkey Kong, with the levels and platforms and avoiding dangerous sprites coming at you, and Super Mario Bros., with the turtles and pipes and different characters. You can definitely see the seeds being planted for what would become the World of Mario.
In this episode, Armando, Carlos and I play Donkey Kong Jr. on the Atari 7800 using the hard-to-find Atari 7800 control pad, which was never officially released in the USA. Nintendo games on Atari. It’s really hard to imagine now, playing a Nintendo-exclusive game on another console. Everybody knows how strict Nintendo is on their licensing. Seeing a Nintendo-exclusive game on a different console is crazy. As you’ll see in the episode, Armando and Carlos were surprised by the quality of Donkey Kong on the Atari 7800 and the responsiveness of the Atari 7800 control pad using the short-throw thumbstick. They weren’t expecting an Atari console to push graphics nearly identical to the NES version of Donkey Kong
In this episode, Armando, Carlos and I play Donkey Kong on the Atari 7800 using the hard-to-find Atari 7800 control pad, which was never officially released in the USA. Nintendo games on Atari. It’s really hard to imagine now, playing a Nintendo-exclusive game on another console. Everybody knows how strict Nintendo is on their licensing. Seeing a Nintendo-exclusive game on a different console is crazy. As you’ll see in the episode, Armando and Carlos were surprised by the quality of Donkey Kong on the Atari 7800 and the responsiveness of the Atari 7800 control pad using the short-throw thumbstick. They weren’t expecting an Atari console to push graphics nearly identical to the NES version of Donkey Kong
Waka, waka, waka. Now everybody knows the history and the importance of Pac-Man. Pac-Man gave us fever, but Ms. Pac-Man really stole our hearts. Is that cheesy enough for you? It’s true! So let’s go ahead and take a look at how this version of Ms. Pac-Man stacks up on the Atari Lynx. Well, it’s got some very, very good things about it, and it’s got a couple of things that annoy me. It might just be a personal preference, but I’ll give you my opinion as we go on.
Watch us play Atari 7800 Centipede in Team Play mode using Trak-Ball controllers with a very special guest, my son Mason who’s joining us for the first episode. I think of Centipede as one of the main pillars of Atari. Space Invaders, Asteroids, Defender, Missile Command, Pac-Man, and Centipede were like the big heavy hitters that you’d want to be playing. Seriously, what’s cooler in the World of Atari than using Trak-Balls for Team Play on Centipede? Hmm.. I can’t think of much.
Personally I think that this version of Xenophobe is one of the best, if not the best. You know what? I’m going to say it. It’s the best. You want to know why? It’s got multiplayer. Not only does it have multiplayer, but you can also play as one of the aliens, and you can hunt your friends. Hello? Up to four players. Give me a break. So what do I think of this version of Xenophobe? It’s perfect. It is a perfect arcade game. Not only that, it adds the multiplayer element to it which is unique only for the Atari Lynx. Think about that. Not only is it delivering a perfect arcade translation, it’s also giving you something extra… A little Atari twist. I mean who doesn’t like an Atari twist, right? They’re great! So if you are looking to collect, or if you’re looking to play a great game, this game is a must-have.
What do Patrick Swayze, Road House and Pit-Fighter have in common? Don’t be a jabroni – tune in and find out! Pit-Fighter hit the arcades in 1990. And it had some pretty amazing tech behind it, because this was the second game to use digitized actors as the actual sprites in the game. Pit-Fighter, to me, is a “guilty pleasure” game. I have guilty pleasure movies, Flash Gordon would be one of them. Another one would be Road House. Now, I equate Road House and Pit-Fighter almost on the same plane. Like, I feel like it’s the same universe, and I’ll tell you why. Let’s check out Pit-Fighter right now, as we walk down memory lane and check out our arcade ports on the Lynx Lounge. Get ready for some Pit-Fighter.